You may be wondering what ever happened to projects such as Tower of the Illuminator, Lost Sin, Abyss of Defiled Skulls, etc etc... Well, I figure it's time to give a boring explanation given that I was rather vague in my reasoning for dropping these and even more vague on whether I would be resuming work on any of them at any point. At the time that I created said projects, I was fairly incompetent in both game design and development. All of them ended up being horrifyingly unoptimized, ugly and over all, pretty poorly made games. Since then, I would say I have learned quite a bit and grown as an artist and a game developer, and so some of those old projects I do plan on recreating when I get the time.
"So what all games can we expect to see in the distant future?", you may be thinking to yourself. Well, I have a rather extensive list of game concepts that are awaiting execution, such as Tower of the Illuminator, Lost Sin, Quest Tour, Deep Space Recon, Abyss of Defiled Skulls and some other never before announced projects. Most of these titles were abandoned because, again, the execution was crap, but I don't believe in burying a perfectly good concept because of poor delivery. I will continue recreating them until I get it right or they are no longer good ideas. With any luck the next time around I'll get it right.
"So what all games can we expect to see in the distant future?", you may be thinking to yourself. Well, I have a rather extensive list of game concepts that are awaiting execution, such as Tower of the Illuminator, Lost Sin, Quest Tour, Deep Space Recon, Abyss of Defiled Skulls and some other never before announced projects. Most of these titles were abandoned because, again, the execution was crap, but I don't believe in burying a perfectly good concept because of poor delivery. I will continue recreating them until I get it right or they are no longer good ideas. With any luck the next time around I'll get it right.